You play as a pufferfish who wants the tank all to himself. Inflate to cover more area, but be careful of getting popped by other sea creatures!

Credits:

  • Max M. (Alphons6) - Art & design
  • Elan R. (ElanMakesGames) - Code & design
  • Sam P. (samphilipsound) - Music & sound
  • Kybe - Additional code
  • Qunicy M. (Montii) - Sound
  • Andrew - Cover art



    Updated 3 days ago
    StatusReleased
    PlatformsHTML5
    Rating
    Rated 5.0 out of 5 stars
    (1 total ratings)
    AuthorsElanMakesGames, kybe, Alphons63, Montii, SamPhilip
    Made withUnity

    Comments

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    Hey there, WinnerBit here – I really like this game so far!! Feels like a homebrew game for the LX. The unique control scheme lends itself to addictive pick-up-and-play gameplay. Puru Puru is cute too – bonus points there.

    My first impression is that it's a little difficult to tell what's going on in the game. It's a bit visually busy, and the mechanics take some learning. As I played more, it got easier to tell what is or isn't safe to touch, but it's still a slight entry barrier.

    I wonder if a sense of progression would help players stay invested. I'm not sure how the stage or color palette could change as players reach point milestones (similar to Attactics Survival Mode).

    Also, the comments left below (regarding the bullets being hard to see, as well as the leaderboard glitch) are the case for me too. I really look forward to see how this game develops!

    Hey! It's Nitro from Discord. 

    I had a lot of fun with this game! 

    However, if this game is going to be based around a score system, I think it needs to have more to encourage risky gameplay for score chasing. If there is a combo system, I have missed it and I apologize, but from my impressions pretty much everything is worth 100. 

    Here are a couple suggestions: 

    - The coin chest seems like a fix for this, but it feels too easy to hit it and I end up unintentionally doing so. Maybe have a special golden egg that requires you to hit it with a spine as it falls for additional points/score modifier?

    - Harder enemies to kill, like the hermit crab, could give more points. Also, if you manage to kill an enemy in one shot, that could also be additional points.

    - There's a pretty subtle mechanic, where more eggs spawn every time you exhale. Extra points for "full clearing" the tank by killing all enemies at once could be interesting. 

    Also, it would be cool to have a separate leaderboard for survival time. 

    Another glitch where i disappered or got out the tank?

    thank you so much for your feedback!

    hopefully this will all be resolved soon

    Also strange glitch where you will get stuck on the scoreboard for a while, and then you will get stuck again, except that all the names and scores aren't there. Not sure how this occurs.

    The game so far is entertaining! Simple but addictive to try and get a higher score. But there is some stuff I feel could be tweaked.
    The Lobster/Crayfish has a projectile that kinda blends a little bit with the environment and can be hard to see sometimes! So if you can, maybe make it blend a little less?